

about me
From Downey, California, I am an up and coming FX Artist and a recent graduate from Gnomon School of Visual Effects. I come from a family of immigrants and continue to uphold their values of hard work and dedication to their craft.
I have been incredibly inspired by the visual effects of today's media and strive to create fantastical effects that may inspire others as well. My dream is to help collaborate in as many visual effects projects as I can while also improving my skill every day.
skills summary
Dynamic Effects
Strong Work Ethic
Proactive
Generalist
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Experienced in creating hyper realistic and supernatural high-end Effects.
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Knowledgeable using dynamic solvers in Maya and Houdini along with plug-ins such as Fracture, Phoenix, and soUP.
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Resourceful and good time management skills to meet Deadlines.
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Industrious and eager to be working as part of a team as well as being self-sufficient.
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Can take and efficiently address feedback as well as participate in creative Reviews.
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Striving to create systems with efficient procedures.
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Eager to apply knowledge and improve in a professional setting.
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Works to address any potential issues effectively and efficiently.
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Experienced in creating procedural systems with Houdini.
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Comprehension of VFX Production Pipeline.
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Experienced with renderer's such as VRay and Redshift.
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Basic knowledge of MEL, Python, and VEX scripting.
3D SOFTWARE







- Houdini
- Maya
- Unreal Engine
- ZBrush
- Marvelous Designer
- Mari
- Quixel Mixer
- Speedtree
- Substance Painter
2D SOFTWARE



- After Effects
- Photoshop
- Nuke
FX SOFTWARE



- Houdini Particles
- Rigid Bodies
- FLIP
- Pyro
- Vellum
- nParticles
- Maya Fluids
- nCloth
- Bifrost
- Fracture
- SOuP
- Chaos Phoenix